The crowd had been gathering since the morning break. Lots were already passed out for the gallery. The setting could be called tense as the first day of proceedings was about to begin. The court guards seemed on edge and it showed in their short address to the adventurers. “You again? Very well, Barrister Gustav is waiting in the defense chamber.” The rather dapper quartet made it quietly to the court room.
Gustav was found dripping buckets of sweat. He did have a smile, what one would call a smile with his toothy grin. He was impressed with the evidence found at the morass. It would make for an entertaining trial although he still felt the brunt of a cruel joke. “I have the questions we discussed and each of you know w-w-who is presenting which piece of evidence?”
The group is kept in the defense chamber until called to the stand then dismissed. The rustling and bustling of the courtroom proves too much for Aebel to sit still. He creeps to the door and opens it for a peek several times. During their wait the adventures discuss what they might do to gain access to the Chymic works.
Aebel sees a trio of “uncomfortable” guards lead the Beast into the courtroom. Jeers and sneers issue from the gallery. The Chief Justice then proceeds, commanding a hushed room. The rather impressive Herald then bangs a large cymbal, dressed in ceremonial garb hiding true armor and weaponry. The judge explains the rules of the court as well as the charges against the Beast. After several outbursts from the gallery and a rather lengthy introduction, the opening arguments began.
The prosecution lays out the death of 10 people at the morass by the Beast’s hands, playing to the gallery to excite several responses in the affirmative. Gustav meanwhile was a carriage wreck with his delivery of stutters and awkward pauses. Soon the prosecution solicited three witnesses over the course of an hour who could all point to the Beast as being the culprit they set a trap for and allegedly killed. Lazne, the village elder, then confirmed their accounts. Now it was the defense’s turn.
Choose who presents which piece of evidence, make a bluff, intimidate, or diplomacy role for your expertise and a diplomacy role for your evidence. Make the scene short but concise and enjoy the story. Report both rolls at the end.